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CompTIA A+ Certification All-in-One Exam Guide, Seventh Edition (Exams 220-701 & 220-702)

By Michael Meyers

McGraw-Hill Osborne Media
Hardcover (1376 pages)

CompTIA A+ Certification All-in-One Exam Guide, Seventh Edition (Exams 220-701 & 220-702)
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Get complete coverage of the latest release of the CompTIA A+ exams inside this fully revised and updated resource. Written by the leading authority on CompTIA A+ certification and training, this expert guide covers CompTIA A+ exams 220-701 and 220-702. You'll find learning objectives at the beginning of each chapter, exam tips, practice exam questions, in-depth explanations, and more than 1,000 photographs and illustrations. Designed to help you pass the CompTIA A+ exams with ease, this definitive volume also serves as an essential on-the-job IT reference.

Covers all exam objectives, including how to:

  • Work with CPUs, RAM, motherboards, power supplies, and other PC components
  • Install, partition, and format hard drives
  • Install, upgrade, and troubleshoot WIndows 2000, Windows XP, and Windows Vista
  • Troubleshoot PCs and implement security measures
  • Install video and multimedia cards
  • Work with portable PCs, PDAs, smartphones, and wireless technologies
  • Manage printers and connect to networks and the Internet
  • Understand safety and environmental issues
  • Establish good communication skills and adhere to privacy policies

The CD-ROM features:

  • Practice exams for 701 & 702
  • 600+ chapter review questions
  • New video introduction to CompTIA A+
  • One-hour video training segment
  • Mike's favorite PC tools and utilities
  • Searchable e-book

Mike Meyers, CompTIA A+, CompTIA Network+, MCP, is the industry's leading authority on CompTIA A+ certification and training. He is the president and founder of Total Seminars, LLC, a major provider of PC and network repair seminars for thousands of organizations throughout the world, and a member of CompTIA.

iPhone: The Missing Manual: Covers All Models with 3.0 Software-including the iPhone 3GS

By David Pogue

O'Reilly Media
Paperback (416 pages)

iPhone: The Missing Manual: Covers All Models with 3.0 Software-including the iPhone 3GS
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  • ISBN13: 9780596804299
  • Notes: Brand New from Publisher. No Remainder Mark.
Product Description:
If you have a new iPhone 3GS, or just updated your 3G with iPhone 3.0, iPhone 3.0: The Missing Manual will bring you up to speed quickly. New York Times tech columnist David Pogue gives you a guided tour of every feature, with lots of tips, tricks, and surprises. You'll learn how to make calls and play songs by voice control, take great photos, keep track of your schedule, and more. This entertaining book offers complete step-by-step instructions for doing everything from setting up and accessorizing your iPhone to troubleshooting. If you want to learn how iPhone 3.0 lets you search your phone, cut, copy, and paste, and lots more, this full-color book is the best, most objective resource available.
  • Use it as a phone -- save time with things like Visual Voicemail, contact searching, and more
  • Treat it as an iPod -- listen to music, upload and view photos, and fill the iPhone with TV shows and movies
  • Take the iPhone online -- get online, browse the Web, read and compose email in landscape, send photos, contacts, audio files, and more
  • Go beyond the iPhone -- use iPhone with iTunes, sync it with your calendar, and learn about the App Store, where you can select from thousands of iPhone apps

Unlock the full potential of your iPhone with the book that should have been in the box.

Beginning iPhone 3 Development: Exploring the iPhone SDK

By Jeff LaMarche

Apress
Paperback (584 pages)

Beginning iPhone 3 Development: Exploring the iPhone SDK
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  • ISBN13: 9781430224594
  • Notes: Brand New from Publisher. No Remainder Mark.
Product Description:

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.

And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.

  • The iPhone 3 update to the best-selling and most recommended book for iPhone developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK

What you'll learn

  • Everything you need to know to develop your own best-selling iPhone apps
  • Best practices for optimizing your code and delivering great user experiences

Who is this book for?

Anyone who wants to start developing for iPhone and iPod touch

What's changed from the first edition of Beginning iPhone Development

  • All code samples have been updated to follow current Apple coding conventions
  • The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method
  • A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application
  • All the table view'related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell.
  • All known errata have been corrected
  • All projects have been rebuilt from scratch using the SDK 3.0 templates
  • Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK

Summary of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. Application Settings and User Defaults
  11. Basic Data Persistence
  12. Drawing with Quartz and OpenGL
  13. Taps, Touches, and Gestures
  14. Where Am I? Finding Your Way with Core Location
  15. Whee! Accelerometer!
  16. iPhone Camera and Photo Library
  17. Application Localization
  18. Where to Next?

Reviews

"People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have."

—Steve Demeter, Creator of "Trism" and owner of Demiforce LLC

"Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone."

—Aaron Basil, iDev2.com

"Dave Mark has always been the king of Mac programming authors, and now he's proven to be the reigning king for books on iPhone development!

"Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference."

—Brian Greenstone, President & CEO, Pangea Software, Inc.

"Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they create the next great iPhone application. If you're a developer with an interest in this amazing new platform, this is a must buy."

—Chris Stewart, Founder, iPhoneDevSDK.com

"If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them"

—Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming

"Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!"

—Chris Pelsor, Manager, Tarantell:Hybrid

"All in all I was very surprised and pleased with the book. I've had the fortune of reading many technical books, and few do a great job of walking someone through the basics without making them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which explained what was going on."

—Cory Foy, at Slashdot.org

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!

iWork '09: The Missing Manual

By Josh Clark

Pogue Press
Paperback (896 pages)

iWork  09: The Missing Manual
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  • ISBN13: 9780596157586
  • Notes: Brand New from Publisher. No Remainder Mark.
Product Description:

With iWork '09, Apple's productivity applications have come of age. Unfortunately, their user guides are stuck in infancy. That's where iWork '09: The Missing Manual comes in. This book quickly guides you through everything you need to know about the Pages word-processor, the Numbers spreadsheet, and the Keynote presentation program that Al Gore and Steve Jobs made famous.

Friendly and entertaining, iWork '09: The Missing Manual gives you crystal-clear and jargon-free explanations of iWork's capabilities, its advantages over similar programs -- and its limitations. You'll see these programs through an objective lens that shows you which features work well and which don't. With this book, you will:

  • Produce stunning documents and cinema-quality digital presentations
  • Take advantage of Mac OS X's advanced typography and graphics capabilities
  • Learn how to use the collection of themes and templates included with iWork
  • Get undocumented tips, tricks, and secrets for each program
  • Integrate with other iLife programs to use photos, audio, and video clips

Learn why iWork is the topic most requested by Missing Manual fans. One of the few sources available on Apple's incredible suite of programs, iWork '09: The Missing Manual will help you get the best performance out of Pages, Numbers, Keynote, and more in no time.

iPhone Application Development For Dummies

By Neal Goldstein

For Dummies
Paperback (432 pages)

iPhone Application Development For Dummies
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  • ISBN13: 9780470568439
  • Notes: Brand New from Publisher. No Remainder Mark.
Product Description:
Making Everything Easier!

With iPhone? Application Development for Dummies, Second Edition, you'll learn to:

  • Design small- or large-scale iPhone applications for profit or fun
  • Create new iPhone apps using Xcode?
  • Get your applications into the App Store
  • Work with frameworks

Got a good idea? Turn it into an app, have some fun, and pick up some cash!

Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!

  • Mobile is different ? learn what makes a great app for mobile devices and how an iPhone app is structured
  • What you need ? download the free Software Development Kit, start using Xcode, and become an "official" iPhone developer
  • The nitty-gritty ? get the hang of frameworks and iPhone architecture
  • Get busy with apps ? discover how to make Xcode work for you to support app development
  • Off to the store ? get valuable advice on getting your apps into the App Store
  • Want to go further? ? explore what goes into industrial-strength apps

Open the book and find:

  • What it takes to become a registered Apple developer
  • How to debug your app
  • What's new in iPhone 3.1 and Xcode 3.2
  • What goes into a good interface for a small device
  • How applications work in the iPhone environment
  • Why you must think like a user
  • What the App Store expects of you
  • What makes a great iPhone app

Visit the companion Web site at www.dummies.com/go/iphoneappdevfd2e for source code and additional information on iPhone app development.

Getting Started with Arduino (Make: Projects)

By Massimo Banzi

Make
Paperback (128 pages)

Getting Started with Arduino (Make: Projects)
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This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for Arduino projects and helps you get going on them right away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.

Inside, you'll learn about:
  • Interaction design and physical computing
  • The Arduino hardware and software development environment
  • Basics of electricity and electronics
  • Prototyping on a solderless breadboard
  • Drawing a schematic diagram
And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.

Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.

iPhone For Dummies: Includes iPhone 3GS

By Edward C. Baig

For Dummies
Paperback (304 pages)

iPhone For Dummies: Includes iPhone 3GS
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  • ISBN13: 9780470536988
  • Notes: Brand New from Publisher. No Remainder Mark.
Product Description:

A full-color guide to the iPhone, including the new iPhone 3G S

With its new 3G S model, the iPhone is definitely the must-have mobile device. This fully updated guide covers all the cool features of the fastest iPhone ever, including the Spotlight search feature, voice control, and video camera capability.

iPhone For Dummies, 3rd Edition also covers the basics of using the multitouch interface, setting up iTunes, browsing the Internet, sending and receiving e-mail, and more.

  • The iPhone 3G S is the fastest and most powerful iPhone yet, with a host of new features
  • Learn to use landscape mode for e-mail, texting, and shooting widescreen video
  • See how to copy or cut and paste text, video, photos, and Web content from one app to another
  • Find out how to make calls, play music, or create new playlists using voice control
  • Locate anything on your iPhone with Spotlight, whether in your calendar, contacts, e-mail, iPod, apps, or even saved Web clips
  • Discover how to create and send messages that include text, video, voice memos, map locations, and more

Covering all the features of the much-anticipated iPhone 3G S, iPhone For Dummies, 3rd Edition helps you get every bit of functionality your iPhone offers.

International Business: Competing in the Global Marketplace : Postscript 2002

By Charles W. L. Hill

McGraw-Hill Companies
Hardcover

International Business: Competing in the Global Marketplace : Postscript 2002
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Market-defining since it was first introduced, "International Business 5e" by Charles W. L. Hill, continues to set the standard for international business textbooks. In writing the book, Charles Hill draws on his expertise in teaching, writing, and consulting to create the most thorough, up-to-date, and thought-provoking text on the market. Because many issues in international business are complex, the text explores the pros and cons of economic theories, government policies, business strategies, organizational structures, etc. Hill's "International Business" goes beyond the often shallow explanations that other books offer, while maintaining a tight integrated flow between the chapters. Hill's book is practical in nature, focusing on the managerial implications of each topic on the actual practice of international business. The author's passion and enthusiasm for the international business arena is apparent on every page as he strives to make important theories interesting, informative, and accessible to all students.

The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition)

By Erica Sadun

Addison-Wesley Professional
Paperback (888 pages)

The iPhone Developer s Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition)
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  • ISBN13: 9780321659576
  • Notes: Brand New from Publisher. No Remainder Mark.
Product Description:

 “This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.”

Tim Burks, iPhone Software Developer, TootSweet Software

 

“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.”

Jacqui Cheng, Associate Editor, Ars Technica

 

“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.”

Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance

 

The iPhone Developer’s Cookbook should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.”

Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc.

 

“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.”

John Zorko, Sr. Software Engineer, Mobile Devices

 

“I’ve found this book to be an invaluable resource for those times when I need to quickly grasp a new concept and walk away with a working block of code. Erica has an impressive knowledge of the iPhone platform, is a master at describing technical information, and provides a compendium of excellent code examples.”

John Muchow, 3 Sixty Software, LLC; founder, iPhoneDeveloperTips.com

 

“This book is the most complete guide if you want coding for the iPhone, covering from the basics to the newest and coolest technologies. I built several applications in the past, but I still learned a huge amount from this book. It is a must-have for every iPhone developer.”

Roberto Gamboni, Software Engineer, AT&T Interactive

 

“It’s rare that developer cookbooks can both provide good recipes and solid discussion of fundamental techniques, but Erica Sadun's book manages to do both very well.”

Jeremy McNally, Developer, entp

 

Want to get started building applications for Apple’s iPhone and iPod touch? Already building iPhone applications and want to get better at it? This is the only book that brings together all the expert guidance–and the code–you’ll need!

 

Completely revised and expanded to cover the iPhone 3.0 SDK, The iPhone Developer’s Cookbook is the essential resource for developers building apps for the iPhone and iPod touch. Taking you further than before, this new edition starts out with an introduction to Objective-C 2.0 for developers who might be new to the platform. You’ll learn about Xcode and Interface Builder and learn how to set up and configure your iPhone Developer account. Additional highlights of this new edition include:

 

  Using the iPhone SDK’s visual classes and controllers to design and customize interfaces

  Using gestures, touches, and other sophisticated iPhone interface capabilities

  Making the most of tables, views, view controllers, and animations

  Alerting users with progress bars, audio pings, status bar updates, and other indicators

  Using new Push Notifications to send alerts, whether your app is running or not

  Playing audio and video with the MediaKit

  Working with the Address Book, Core Location, and Sensors

  Connecting to the Internet, Web services, and networks

  Embedding flexible maps with MapKit and Google Mobile Maps

  Building multiplayer games with GameKit

  Using Core Data to build data-driven applications

  Selling add-on content and services with In-App Purchasing using StoreKit

  Building accessible apps with Accessibility Plus

 

The unique format of The iPhone Developer’s Cookbook presents the code you need to create feature-rich applications that leverage the latest features of the iPhone 3.0 SDK. Over 30,000 iPhone developers turned to the first edition of The iPhone Developer’s Cookbook. So should you!


 
 

   
The Best Selling PC Migration Utility.

 
 

   
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